![]() Instead, the current state of consoles and PCs means his team can craft a more believable world - something that’s particularly important for horror. “We’re already 3D, so it’s not like it’s going to change the gameplay all of a sudden,” Schofield says. The big difference this time around, he says, is the technology, though it hasn’t changed everything. So I got a little more open to the idea the further we got into development.” I didn’t want to just cut everything out. “But after a while, I’m like: I don’t want a HUD, so is that copying Dead Space? I want him to have a stomp - is that copying Dead Space? Maybe. “In the beginning, I would be like, ‘Oh no, that’s Dead Space,’” he explains. So I thought, ‘Let’s see if we can bring it back.’” I don’t see a lot of movies that are sci-fi horror because they’re so expensive to make. “I think of it kind of like Ridley Scott he did Alien and then came back to do Prometheus. “I just wanted to tell a different story,” he says. (It was lovingly referred to as the “Schofield cut.”) Schofield says he’s been looking to get back into horror for a while, and the urge grew stronger while working on the zombies mode for Call of Duty. The game - which is being developed by Striking Distance Studios, a new team under the umbrella of PUBG company Krafton - was first announced in 2020, and last week, a gruesome new trailer was unveiled at Summer Game Fest. “And while I was drawing, I was coming up with ideas.” He came back with a 40-page book that would ultimately turn into his return to the survival horror genre: a game called The Callisto Protocol. “I would go out there and draw,” he says. The game designer, best known as the creator of the seminal sci-fi horror series Dead Space, decided to head out to the desert in Arizona for a little R&R - which for him meant coming up with lots of new game concepts. Sporting those PS1 styled low-poly graphics you’ve come to expect from these throwback titles, Night At the Gates of Hell will also be fully voice-acted, and features a “70’s inspired disco soundtrack”.When Glen Schofield left Call of Duty developer Sledgehammer Games back in 2018, he needed a break. To escape the city, players will need to solve puzzles, hunt for resources and, of course, kill zombies – which as mentioned, can only be eliminated with a shot directly to the head. Players will be tasked with collecting weapons, meeting up with other survivors, and fighting for truth and survival by gunning and slashing through hordes of zombies. The story for Night At the Gates of Hell centres on David, a quiet, recently widowed man, who just so happens to be stuck in the middle of a zombie apocalypse. These zombies – true to form – will require precise headshots to take down. ![]() But just because they’re slow and manacing, doesn’t mean you can shirk your level of accuracy and nerve. Inspired by Italian zombie films (namely Lucio Fulci), PS1-era gore, and sweat-drenched neon disco, Night At the Gates of Hell is described as “a tense, deliberate combat experience (with) zombies (that are) slow and menacing”. Revealed back in June at the Puppet Combo Direct, Jordan King’s first-person Survival Horror experience Night At the Gates of Hell will finally arrive September 15 on Steam after a delay from its original August release.įrom the sick, depraved, itch, tasty, and rotten mind who brought you Bloodwash ( read our review here) comes Night At the Gates of Hell. And don’t forget to plunk down some cash for the GameStop-exclusive Collector’s Edition. The Callisto Protocol arrives December 2 for PlayStation 5, PlayStation 4, Xbox One, Xbox Series, and PC via Steam. Jacob’s not unarmed in these encounters, which allows us to see the devastating effects of the game’s shotgun at close range. Interspersed with the interview are gameplay footage from The Callisto Protocol, showing the game’s protagonist, Jacob Lee, making his way through the hallways of Jupiter’s dead moon, encountering the mutated Biophage. One of the things I did was I went down to the desert in Tuscon.” It was in the desert in Tuscon while drawing that Glen came up with the idea for The Callisto Protocol. “First off, I took some time off in between Activision and. In the interview, Glen kicks things off by going back to the beginning, talking about his desire to start a new studio after his departure from Activision, as well as starting a new IP. Of course, the video also shows off new gameplay footage for The Callisto Protocol, for those who love their eye candy. Game Informer knows it, and has posted a new video with CEO and founder of Striking Distance Studios, Glen Schofield. December can’t come fast enough for those itching to get their hands on Striking Distance Studios’ The Callisto Protocol.
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